Holding wisdom above all else, they are a fairly peaceful and quiet race. Most Centaur's hold true druid beliefs of balance in Nature. Many are neutral in alignment and follow the path of protectors of life and keepers of the realm. Because of their equine heritage, Centaurs have an Extra Leg & 2 Ankle Wear positions, yet cannot wear anything on the foot position due to their hooves. Centaurs get an automatic attack skill of Hind Kick along with a Movement Bonus, but take added damage from pierce and slash.
Max Stats : Str (25) Int (20) Wis (20) Dex (15) Con (23) Cha (20) Elem Resist : Terra:(0) Fire:(-10) Lightning:(0) Water:(0) Wind:(0)
Drow Elves were once a part of the community of elves that now roam the forests. Now these dark elves inhabit dark caves and winding tunnels under the earth. They have built large and fantastic cities underground. Drow Elves have black skin and pale, white hair. They have permanent Infravision and the racial ability to Sneak. Drow Elves cannot be Paladins. Drow Elves also take added damage from spells that are based in light.
Max Stats : Str (18) Int (22) Wis (22) Dex (25) Con (18) Cha (25) Elem Resist : Terra:(0) Fire:(-10) Lightning:(-10) Water:(0) Wind:(0)
Dwarves are short and sturdy, they live underground in caves and are best known for their metalworking and mining. All dwarves are strongly Resistant To Magics and have a minus to movement. The have a natural Resist to Poison and gain a Hitpoint Bonus per level.
Max Stats : Str (25) Int (17) Wis (15) Dex (19) Con (24) Cha (18) Elem Resist : Terra:(5) Fire:(5) Lightning:(5) Water:(5) Wind:(5)
This proud and noble race has a past os mysterious as their origins. Covered in soft, fine hair, from a distance they appear to be human, but once they are within view it is clear they look more like cats with their glittering eyes and pointed ears. Their coloring is as diverse as their wild cousins, and their irretractable claws are as deadly as a lions'. Felines make great monks because of their Additional Bare Hand Damage, they have permanent Infravision and the racial skill of Sneak. Because of the amount of hair on their body, feline take additional damage from Fire Spells.
Max Stats : Str (21) Int (19) Wis (19) Dex (25) Con (21) Cha (19) Elem Resist : Terra:(0) Fire:(-10) Lightning:(0) Water:(-10) Wind:(0)
Ghouls are a race of undead creatures; they are tough but stupid. Ghouls tend to be rather gruesome, as they don't gain hitpoints by resting or sleeping. Ghouls must eat corpses to regenerate, using the Cannibalize command, or they loose hitpoints every round. Ghouls do not require food or water. Ghouls also Lose No Movement when moving because of their undead status. Magic is well known to the ghouls and cost 1/4 less than the mana of any other race. Ghouls are forbidden as Paladins or Monks. The age of a ghoul does not affect it in any way. They also have an auto attack, Devour, which causes serious pain and suffering to their victim.
Max Stats : Str (22) Int (22) Wis (22) Dex (22) Con (22) Cha (20) Elem Resist : Terra:(0) Fire:(0) Lightning:(0) Water:(0) Wind:(0)
Half Human, Half Dragon, this incredible race of wise and powerful beings posses long life and makes powerful mages and warriors. They are not known for being even tempered, and are often evil in nature, though it is not unusual to find good ones among them. Half Dragons have Permanent Fly and the auto racial skill of a Breath Weapon. Because of their size they are often slow and not able to move with the speed or dexterity of smaller races. They take added damage from piercing.
Max Stats : Str (25) Int (20) Wis (21) Dex (17) Con (22) Cha (14) Elem Resist : Terra:(0) Fire:(+10) Lightning:(0) Water:(-10) Wind:(+10)
Scorned by the elven races and not trusted by most humans, Half Elves live between two worlds they will never be a part of. More sturdy than their elven cousins and wiser than their human counterparts, they have the advantages of both races, while taking on disadvantages of their mixed heritage. Half Elves have Permanent Infravision and the racial skill of Kick, yet because they are not as dexterous as their elven parents nor as sturdy as their human parents, they are susceptible to trip. The half elf is very quick and stronger in battle than any of the elven races.
Max Stats : Str (19) Int (23) Wis (24) Dex (22) Con (19) Cha (20) Elem Resist : Terra:(0) Fire:(0) Lightning:(0) Water:(0) Wind:(0)
High Elves are the most command type of elves. They mainly live in forests or other warm and lush regions. Most High Elves simply look like short humans, with dark hair and striking green eyes. They can pass through woods silently, seeming almost invisible. High Elves speak many languages. They are generally peaceful and always interested in learning about other cultures. High Elves have a large Mana Gain Bonus every level, will not take up the anti-paladin class and have Permanent Infravision.
Max Stats : Str (17) Int (25) Wis (25) Dex (23) Con (17) Cha (23) Elem Resist : Terra:(+10) Fire:(0) Lightning:(0) Water:(0) Wind:(0)
Humans are the standard and most populous race; all other races are judged against humans. Humans have no racial bonuses or penalties, though they do have the racial skill Kick. Due to their enlarged cranial capacity, Human Psionists gain a bonus to both Power and Concentration.
Max Stats : Str (21) Int (21) Wis (21) Dex (21) Con (21) Cha (21) Elem Resist : Terra:(0) Fire:(0) Lightning:(0) Water:(0) Wind:(0)
Minotaurs are huge creatures which are a cross between man and bull. As they tend to have horns, minotaurs are incapable of wearing any form of head gear. Their large hooves also make it impossible for them to wear any footwear. They are excellent fighting characters. Minotaurs have the automatic racial skill of Gore and Snort. Due to their robust nature, Minotaurs are able to wield a 2-handed weapon in a single hand.
Max Stats : Str (25) Int (16) Wis (14) Dex (20) Con (24) Cha (15) Elem Resist : Terra:(0) Fire:(-10) Lightning:(0) Water:(10) Wind:(10)
Stone Giants are incredibly powerful beings that live high in the mountains beyond the lush greenery. Stone Giants have hard, hairless, grey flesh so as to blend in with their mountain surroundings. They have sunken, hollow black eyes and a cold, piercing stare. Because of their incredibly hardened Stone Skin, Giants receive a natural -50 Armor Class Bonus
Max Stats : Str (25) Int (13) Wis (16) Dex (18) Con (25) Cha (22) Elem Resist : Terra:(0) Fire:(+10) Lightning:(+10) Water:(-10) Wind:(-10)