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Races
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Centaur
Holding wisdom above all else, they are a fairly
peaceful and quiet race. Most Centaur's hold true druid beliefs of
balance in Nature. Many are neutral in alignment and follow the path
of protectors of life and keepers of the realm. Because of their
equine heritage, Centaurs have an Extra Leg &
2 Ankle Wear positions, yet cannot wear anything on the foot
position due to their hooves. Centaurs get an automatic attack skill
of Hind Kick along with a Movement
Bonus, but take added damage from pierce and slash.
Max Stats :
Str (25)
Int (20)
Wis (20)
Dex (15)
Con (23)
Cha (20)
Elem Resist :
Terra:(0)
Fire:(-10)
Lightning:(0)
Water:(0)
Wind:(0)
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Drow Elf
Drow Elves were once a part of the community of elves
that now roam the forests. Now these dark elves inhabit dark caves
and winding tunnels under the earth. They have built large and
fantastic cities underground. Drow Elves have black skin and pale,
white hair. They have permanent Infravision
and the racial ability to Sneak. Drow
Elves cannot be Paladins. Drow Elves also take added damage from
spells that are based in light.
Max Stats : Str (18)
Int (22)
Wis (22)
Dex (25)
Con (18)
Cha (25)
Elem Resist :
Terra:(0)
Fire:(-10)
Lightning:(-10)
Water:(0)
Wind:(0)
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Dwarf
Dwarves are short and sturdy, they live underground
in caves and are best known for their metalworking and mining. All
dwarves are strongly Resistant To Magics
and have a minus to movement. The have a natural Resist to Poison
and gain a Hitpoint Bonus per level.
Max Stats :
Str (25)
Int (17)
Wis (15)
Dex (19)
Con (24)
Cha (18)
Elem Resist :
Terra:(5)
Fire:(5)
Lightning:(5)
Water:(5)
Wind:(5)
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Feline
This proud and noble race has a past os mysterious
as their origins. Covered in soft, fine hair, from a distance they
appear to be human, but once they are within view it is clear they
look more like cats with their glittering eyes and pointed ears. Their
coloring is as diverse as their wild cousins, and their irretractable
claws are as deadly as a lions'. Felines make great monks because of
their Additional Bare Hand Damage, they
have permanent Infravision and the racial
skill of Sneak. Because of the amount of
hair on their body, feline take additional damage from Fire
Spells.
Max Stats :
Str (21)
Int (19)
Wis (19)
Dex (25)
Con (21)
Cha (19)
Elem Resist :
Terra:(0)
Fire:(-10)
Lightning:(0)
Water:(-10)
Wind:(0)
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Ghoul
Ghouls are a race of undead creatures; they are tough
but stupid. Ghouls tend to be rather gruesome, as they don't gain
hitpoints by resting or sleeping. Ghouls must eat corpses to
regenerate, using the Cannibalize
command, or they loose hitpoints every round. Ghouls do not require
food or water. Ghouls also Lose No Movement when moving because of
their undead status. Magic is well known to the ghouls and cost 1/4
less than the mana of any other race. Ghouls are forbidden as Paladins
or Monks. The age of a ghoul does not affect it in any way. They also have
an auto attack, Devour, which causes serious pain and suffering to their victim.
Max Stats :
Str (22)
Int (22)
Wis (22)
Dex (22)
Con (22)
Cha (20)
Elem Resist :
Terra:(0)
Fire:(0)
Lightning:(0)
Water:(0)
Wind:(0)
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Half Dragon
Half Human, Half Dragon, this incredible race of wise
and powerful beings posses long life and makes powerful mages and
warriors. They are not known for being even tempered, and are often
evil in nature, though it is not unusual to find good ones among them.
Half Dragons have Permanent Fly and the
auto racial skill of a Breath Weapon. Because
of their size they are often slow and not able to move with the speed
or dexterity of smaller races. They take added damage from piercing.
Max Stats :
Str (25)
Int (20)
Wis (21)
Dex (17)
Con (22)
Cha (14)
Elem Resist :
Terra:(0)
Fire:(+10)
Lightning:(0)
Water:(-10)
Wind:(+10)
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Half Elf
Scorned by the elven races and not trusted by most
humans, Half Elves live between two worlds they will never be a part
of. More sturdy than their elven cousins and wiser than their human
counterparts, they have the advantages of both races, while taking on
disadvantages of their mixed heritage. Half Elves have Permanent
Infravision and the racial skill of Kick,
yet because they are not as dexterous as their elven parents nor as
sturdy as their human parents, they are susceptible to trip. The half
elf is very quick and stronger in battle than any of the elven races.
Max Stats :
Str (19)
Int (23)
Wis (24)
Dex (22)
Con (19)
Cha (20)
Elem Resist :
Terra:(0)
Fire:(0)
Lightning:(0)
Water:(0)
Wind:(0)
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High Elf
High Elves are the most command type of elves. They
mainly live in forests or other warm and lush regions. Most High Elves
simply look like short humans, with dark hair and striking green eyes.
They can pass through woods silently, seeming almost invisible. High
Elves speak many languages. They are generally peaceful and always
interested in learning about other cultures. High Elves have a large Mana
Gain Bonus every level, will not take up the anti-paladin class
and have Permanent Infravision.
Max Stats :
Str (17)
Int (25)
Wis (25)
Dex (23)
Con (17)
Cha (23)
Elem Resist :
Terra:(+10)
Fire:(0)
Lightning:(0)
Water:(0)
Wind:(0)
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Human
Humans are the standard and most populous race; all
other races are judged against humans. Humans have no racial bonuses
or penalties, though they do have the racial skill Kick.
Due to their enlarged cranial capacity, Human Psionists gain a bonus to both
Power and Concentration.
Max Stats :
Str (21)
Int (21)
Wis (21)
Dex (21)
Con (21)
Cha (21)
Elem Resist :
Terra:(0)
Fire:(0)
Lightning:(0)
Water:(0)
Wind:(0)
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Minotaur
Minotaurs are huge creatures which are a cross
between man and bull. As they tend to have horns, minotaurs are
incapable of wearing any form of head gear. Their large hooves also
make it impossible for them to wear any footwear. They are excellent
fighting characters. Minotaurs have the automatic racial skill of Gore
and Snort. Due to their robust nature,
Minotaurs are able to wield a 2-handed weapon in a single hand.
Max Stats :
Str (25)
Int (16)
Wis (14)
Dex (20)
Con (24)
Cha (15)
Elem Resist :
Terra:(0)
Fire:(-10)
Lightning:(0)
Water:(10)
Wind:(10)
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Stone Giant
Stone Giants are incredibly powerful beings that live
high in the mountains beyond the lush greenery. Stone Giants have
hard, hairless, grey flesh so as to blend in with their mountain
surroundings. They have sunken, hollow black eyes and a cold, piercing
stare. Because of their incredibly hardened Stone
Skin, Giants receive a natural -50 Armor
Class Bonus
Max Stats :
Str (25)
Int (13)
Wis (16)
Dex (18)
Con (25)
Cha (22)
Elem Resist :
Terra:(0)
Fire:(+10)
Lightning:(+10)
Water:(-10)
Wind:(-10)
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Copyright © 2000-2008 Medieval Times RPG |
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